P01: Icons

Description

To practice graphic design process and principles, you will be individually designing a grayscale icon for a new app. Within your icon you are not permitted to use any complete words or text.

Due

Before your lab time on Sept 19/20.

Worth

5% of your final grade.

Instructions

There are a number of weeks in which to complete this project, so please make sure to read the instructions below carefully.

Starting Sept 5/6

In this week's lab you will be assigned one of the following app options, and will also practice brainstorming ways of representing it visually. The options are an app that:

For next week, you will be expected to:

  1. Use an additional ideation method from the Week 1 'Selections from Lupton - Graphic Design Thinking' reading to generate further ideas.
  2. Sketch (at minimum) 40 different ways of visually representing your app icon.
  3. Scan your favourite icon in grayscale to work with it in next week's tutorial. If you need help scanning:
  4. Complete the Week 2 reading from 'Selections from Lupton - Type on Screen'.
Due in your Sept 12/13 lab:

Starting Sept 12/13

In this week's lab, we will critique your process thus far. Once done the lab, you will be expected to:

  1. Rework your sketches as necessary, and, or, continue working on your digital icon.
  2. Finalize your grayscale icon for you app, save it as a PDF.
  3. Collect, clearly label and scan all your process materials into a PDF process document.

Final Delivery

Final deliverables are due to Canvas before your Sept 19/20 lab and make sure to double-check all your submitted files to ensure they can be opened. Final submission includes:

Remember that Graphic Design is a design course, and as a result the submitted package of materials and their quality should be considered a design problem just as much as any other aspect of the project.

Grading Rubric

Your project will be graded on the following criteria:

  1. Process — Weekly deliverable checks (1pt)
  2. Ideation — Quality and quantity of idea generation (2pts)
  3. Design — Quality of design principles in communicating the application's purpose (1pt)
  4. Submission Quality — The process is clearly presented and labelled (1pt)